User:Hotcrystal0/Sandbox: Difference between revisions

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@RULE hc0_photons
@RULE hc0_photons
@TABLE
@TABLE
n_states:5
n_states:5
neighborhood:Moore
neighborhood:Moore
symmetries:rotate4reflect
symmetries:rotate4reflect
var a = {0,1,2,3,4}
var a = {0,1,2,3,4}
var a1 = a
var a1 = a
Line 332: Line 329:
var e7 = e
var e7 = e
var e8 = e
var e8 = e
# push
# push
0,1,3,0,0,0,0,0,0,2
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
0,2,2,3,0,0,0,0,0,3
# photon
# photon
0,1,b1,b2,b3,d4,b5,b6,b7,1
0,1,b1,b2,b3,d4,b5,b6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,1,b1,b2,1,b3,b4,b5,b6,1
# split
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
0,b1,1,b2,1,b3,b4,b5,b6,3
# SMOS
# SMOS
0,1,2,0,0,0,2,1,0,4
0,1,2,0,0,0,2,1,0,4
Line 367: Line 360:
4,4,4,0,4,4,0,0,0,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,4,4,4,0,0,4
# block
# block
1,1,1,1,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
# state 3
# state 3
3,2,2,0,0,0,0,0,0,0
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
 
3,3,c2,c3,c4,c5,c6,c7,c8,3
# Death
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
@COLORS
1 255 255 255
1 255 255 255

Revision as of 20:42, 18 March 2026

This page is for hotcrystal0's random tests.


Approximation of prime harmonics in 311edo
Harmonic 2 3 5 7 11 13 17 19 23 29 31 37 41
Error Absolute (¢) 0.0 +0.3 -0.5 -0.3 +0.5 +0.6 -0.8 -0.4 +0.7 +0.6 +0.9 -0.5 -0.8
Relative (%) 0.0 +7.7 -12.0 -8.7 +11.7 +16.3 -20.1 -10.5 +17.2 +16.8 +24.5 -14.0 -19.9
Steps

(reduced)

311

(0)

493

(182)

722

(100)

873

(251)

1076

(143)

1151

(218)

1271

(27)

1321

(77)

1407

(163)

1511

(267)

1541

(297)

1620

(65)

1666

(111)

Ideas for comma/temperament names

  • laurasma/laura
  • erinsma/erin
  • expeysma/expey
  • alicisma/alicia

Ruletable for CGoL in Rotate4Reflect for when I need it:

@RULE B3_S23

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Two scrapped rules

@RULE unnamed_rule

This rule's "base rule" is B2c3-cknr4ei5y/S12a3-cj4t5ei6ci, though it is probably heavily modified from that rule.

@TABLE

n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i = {0,1}
var j = {0,1}
var k = {0,1}
var l = {0,1}
var I = {0,1}
var J = {0,1}
var K = {0,1}
var L = {0,1}
var m = {0,2}
var n = {0,2}
var o = {0,2}
var p = {0,2}
var q = {1,2}
var r = {1,2}
var s = {1,2}
var t = {1,2}
var Q = {1,2}
var R = {1,2}
var S = {1,2}
var T = {1,2}

# Birth

0,2,1,0,0,0,0,0,1,2
0,2,2,0,0,0,0,0,2,2

0,0,1,0,1,0,0,0,0,1
0,q,r,s,0,0,0,0,0,1
0,q,r,0,0,0,s,0,0,1
0,q,r,0,0,0,0,s,0,1
0,q,r,0,0,0,0,0,s,1
0,q,0,r,0,s,0,0,0,1
0,1,0,0,1,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1

0,2,2,0,0,0,0,0,0,1
0,1,2,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,2
0,1,0,0,0,2,0,0,0,2
0,0,1,0,0,0,2,0,0,1
0,q,0,0,2,0,0,0,0,2
0,2,0,0,q,0,0,0,0,1
0,0,2,0,2,0,0,0,0,2
0,1,0,2,0,1,0,1,0,2
0,2,1,0,1,2,1,2,1,2

# Survival

1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
1,1,1,0,1,1,1,0,1,1

2,0,0,0,0,0,0,0,0,2
2,0,1,0,1,0,1,0,1,2
2,0,2,0,2,0,2,0,2,2
2,0,2,0,0,0,2,0,0,2
2,0,2,0,2,0,0,0,0,2
1,1,1,1,1,m,n,o,1,2
2,2,2,2,i,j,0,0,0,2
2,q,0,r,0,s,0,t,0,2

# Death

1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0

@COLORS
1 255 255 255
2 255 0 255
@RULE hc0_B2k3aeinq5ac6nS1c2-c3-en4i6test
The rule this is based off of is B2k3aeinq5ac6n/S1c2-c3-en4i6.
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var c = {0,2}
var d = {0,1}
# Birth

# 0,1,2,0,0,0,0,0,2,2

0,1,0,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,b1,b2,0,b3,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,b1,b2,0,0,0,0,0,b3,1
0,b1,0,b2,0,b3,0,0,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,0,1,0,1
0,1,1,1,0,1,1,1,0,2

0,b1,b2,0,b3,0,0,0,b4,2
0,0,2,0,2,0,0,0,0,2
0,2,0,0,0,2,0,0,0,1
0,2,0,0,2,0,0,0,0,1
0,2,2,0,0,0,0,0,2,2
0,2,2,2,0,0,0,0,0,1
0,b1,b2,b3,0,0,0,0,0,2
0,2,2,1,2,2,0,0,0,1
0,0,2,0,0,0,1,0,0,1
0,2,0,0,1,0,0,0,0,2
0,1,0,0,2,0,0,0,0,1

# Survival
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,b1,b2,b3,0,0,0,0,0,1
1,b1,b2,0,0,b3,0,0,0,1
1,b1,b2,0,0,0,b3,0,0,1
1,b1,1,0,0,0,0,b3,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,0,1,1,0,1
1,1,1,1,1,0,1,0,1,1
1,1,1,1,0,1,1,1,0,1
1,1,1,0,1,1,1,0,1,1

2,0,0,0,0,0,0,0,0,2
2,0,b1,0,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
1,2,0,2,0,2,0,2,0,1
1,2,0,0,1,0,1,0,0,2

# Death
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 0 255 255

WIP rule

x = 27, y = 5, rule = hc0_photons
22.BA2$A5.D6.3D$B4.3D5.D2.D9.A$12.D2.2D9.B!

@RULE hc0_photons
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# photon
0,1,b1,b2,b3,d4,b5,b6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# block
1,1,1,1,0,0,0,0,0,1
# state 3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 255 0
3 0 255 255
4 255 0 255