User:Hotcrystal0/Sandbox: Difference between revisions
From Xenharmonic Reference
Hotcrystal0 (talk | contribs) No edit summary |
Hotcrystal0 (talk | contribs) No edit summary |
||
| Line 9: | Line 9: | ||
* expeysma/expey | * expeysma/expey | ||
* alicisma/alicia | * alicisma/alicia | ||
Ruletable for CGoL in Rotate4Reflect for when I need it: | |||
<pre> | |||
@RULE B3_S23 | |||
*** File autogenerated by saverule. *** | |||
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood. | |||
The notation used to define the rule was originally proposed by Alan Hensel. | |||
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details | |||
@TABLE | |||
n_states:2 | |||
neighborhood:Moore | |||
symmetries:rotate4reflect | |||
var a={0,1} | |||
var b={0,1} | |||
var c={0,1} | |||
var d={0,1} | |||
var e={0,1} | |||
var f={0,1} | |||
var g={0,1} | |||
var h={0,1} | |||
# Birth | |||
0,1,1,1,0,0,0,0,0,1 | |||
0,1,1,0,1,0,0,0,0,1 | |||
0,1,1,0,0,1,0,0,0,1 | |||
0,1,1,0,0,0,1,0,0,1 | |||
0,1,1,0,0,0,0,1,0,1 | |||
0,1,1,0,0,0,0,0,1,1 | |||
0,1,0,1,0,1,0,0,0,1 | |||
0,1,0,1,0,0,1,0,0,1 | |||
0,1,0,0,1,0,1,0,0,1 | |||
0,0,1,0,1,0,1,0,0,1 | |||
# Survival | |||
1,1,1,0,0,0,0,0,0,1 | |||
1,1,0,1,0,0,0,0,0,1 | |||
1,1,0,0,1,0,0,0,0,1 | |||
1,1,0,0,0,1,0,0,0,1 | |||
1,0,1,0,1,0,0,0,0,1 | |||
1,0,1,0,0,0,1,0,0,1 | |||
1,1,1,1,0,0,0,0,0,1 | |||
1,1,1,0,1,0,0,0,0,1 | |||
1,1,1,0,0,1,0,0,0,1 | |||
1,1,1,0,0,0,1,0,0,1 | |||
1,1,1,0,0,0,0,1,0,1 | |||
1,1,1,0,0,0,0,0,1,1 | |||
1,1,0,1,0,1,0,0,0,1 | |||
1,1,0,1,0,0,1,0,0,1 | |||
1,1,0,0,1,0,1,0,0,1 | |||
1,0,1,0,1,0,1,0,0,1 | |||
# Death | |||
1,a,b,c,d,e,f,g,h,0 | |||
@COLORS | |||
@ICONS | |||
circles | |||
</pre> | |||
==Two scrapped rules== | ==Two scrapped rules== | ||
Revision as of 19:19, 17 March 2026
This page is for hotcrystal0's random tests.
| Harmonic | 2 | 3 | 5 | 7 | 11 | 13 | 17 | 19 | 23 | 29 | 31 | 37 | 41 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Error | Absolute (¢) | 0.0 | +0.3 | -0.5 | -0.3 | +0.5 | +0.6 | -0.8 | -0.4 | +0.7 | +0.6 | +0.9 | -0.5 | -0.8 |
| Relative (%) | 0.0 | +7.7 | -12.0 | -8.7 | +11.7 | +16.3 | -20.1 | -10.5 | +17.2 | +16.8 | +24.5 | -14.0 | -19.9 | |
| Steps
(reduced) |
311
(0) |
493
(182) |
722
(100) |
873
(251) |
1076
(143) |
1151
(218) |
1271
(27) |
1321
(77) |
1407
(163) |
1511
(267) |
1541
(297) |
1620
(65) |
1666
(111) | |
Ideas for comma/temperament names
- laurasma/laura
- erinsma/erin
- expeysma/expey
- alicisma/alicia
Ruletable for CGoL in Rotate4Reflect for when I need it:
@RULE B3_S23
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Two scrapped rules
@RULE unnamed_rule
This rule's "base rule" is B2c3-cknr4ei5y/S12a3-cj4t5ei6ci, though it is probably heavily modified from that rule.
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i = {0,1}
var j = {0,1}
var k = {0,1}
var l = {0,1}
var I = {0,1}
var J = {0,1}
var K = {0,1}
var L = {0,1}
var m = {0,2}
var n = {0,2}
var o = {0,2}
var p = {0,2}
var q = {1,2}
var r = {1,2}
var s = {1,2}
var t = {1,2}
var Q = {1,2}
var R = {1,2}
var S = {1,2}
var T = {1,2}
# Birth
0,2,1,0,0,0,0,0,1,2
0,2,2,0,0,0,0,0,2,2
0,0,1,0,1,0,0,0,0,1
0,q,r,s,0,0,0,0,0,1
0,q,r,0,0,0,s,0,0,1
0,q,r,0,0,0,0,s,0,1
0,q,r,0,0,0,0,0,s,1
0,q,0,r,0,s,0,0,0,1
0,1,0,0,1,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,2,2,0,0,0,0,0,0,1
0,1,2,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,2
0,1,0,0,0,2,0,0,0,2
0,0,1,0,0,0,2,0,0,1
0,q,0,0,2,0,0,0,0,2
0,2,0,0,q,0,0,0,0,1
0,0,2,0,2,0,0,0,0,2
0,1,0,2,0,1,0,1,0,2
0,2,1,0,1,2,1,2,1,2
# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
1,1,1,0,1,1,1,0,1,1
2,0,0,0,0,0,0,0,0,2
2,0,1,0,1,0,1,0,1,2
2,0,2,0,2,0,2,0,2,2
2,0,2,0,0,0,2,0,0,2
2,0,2,0,2,0,0,0,0,2
1,1,1,1,1,m,n,o,1,2
2,2,2,2,i,j,0,0,0,2
2,q,0,r,0,s,0,t,0,2
# Death
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0
@COLORS
1 255 255 255
2 255 0 255
@RULE hc0_B2k3aeinq5ac6nS1c2-c3-en4i6test
The rule this is based off of is B2k3aeinq5ac6n/S1c2-c3-en4i6.
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var c = {0,2}
var d = {0,1}
# Birth
# 0,1,2,0,0,0,0,0,2,2
0,1,0,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,b1,b2,0,b3,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,b1,b2,0,0,0,0,0,b3,1
0,b1,0,b2,0,b3,0,0,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,0,1,0,1
0,1,1,1,0,1,1,1,0,2
0,b1,b2,0,b3,0,0,0,b4,2
0,0,2,0,2,0,0,0,0,2
0,2,0,0,0,2,0,0,0,1
0,2,0,0,2,0,0,0,0,1
0,2,2,0,0,0,0,0,2,2
0,2,2,2,0,0,0,0,0,1
0,b1,b2,b3,0,0,0,0,0,2
0,2,2,1,2,2,0,0,0,1
0,0,2,0,0,0,1,0,0,1
0,2,0,0,1,0,0,0,0,2
0,1,0,0,2,0,0,0,0,1
# Survival
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,b1,b2,b3,0,0,0,0,0,1
1,b1,b2,0,0,b3,0,0,0,1
1,b1,b2,0,0,0,b3,0,0,1
1,b1,1,0,0,0,0,b3,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,0,1,1,0,1
1,1,1,1,1,0,1,0,1,1
1,1,1,1,0,1,1,1,0,1
1,1,1,0,1,1,1,0,1,1
2,0,0,0,0,0,0,0,0,2
2,0,b1,0,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
1,2,0,2,0,2,0,2,0,1
1,2,0,0,1,0,1,0,0,2
# Death
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 0 255 255
