User:Hotcrystal0/Sandbox: Difference between revisions
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@RULE hc0_photons | @RULE hc0_photons | ||
@TABLE | @TABLE | ||
n_states:5 | n_states:5 | ||
neighborhood:Moore | neighborhood:Moore | ||
symmetries:rotate4reflect | symmetries:rotate4reflect | ||
var a = {0,1,2,3,4} | var a = {0,1,2,3,4} | ||
var a1 = a | var a1 = a | ||
| Line 332: | Line 329: | ||
var e7 = e | var e7 = e | ||
var e8 = e | var e8 = e | ||
# push | # push | ||
0,1,3,0,0,0,0,0,0,2 | 0,1,3,0,0,0,0,0,0,2 | ||
0,2,2,3,0,0,0,0,0,3 | 0,2,2,3,0,0,0,0,0,3 | ||
# photon | # photon | ||
0,1,b1,b2,b3,d4,b5,b6,b7,1 | 0,1,b1,b2,b3,d4,b5,b6,b7,1 | ||
0,1,b1,b2,1,b3,b4,b5,b6,1 | 0,1,b1,b2,1,b3,b4,b5,b6,1 | ||
# split | # split | ||
0,1,3,d1,d2,d3,d4,d5,d6,1 | 0,1,3,d1,d2,d3,d4,d5,d6,1 | ||
0,b1,1,b2,1,b3,b4,b5,b6,3 | 0,b1,1,b2,1,b3,b4,b5,b6,3 | ||
# SMOS | # SMOS | ||
0,1,2,0,0,0,2,1,0,4 | 0,1,2,0,0,0,2,1,0,4 | ||
| Line 367: | Line 360: | ||
4,4,4,0,4,4,0,0,0,4 | 4,4,4,0,4,4,0,0,0,4 | ||
0,4,4,4,4,4,4,0,0,4 | 0,4,4,4,4,4,4,0,0,4 | ||
# block | # block | ||
1,1,1,1,0,0,0,0,0,1 | 1,1,1,1,0,0,0,0,0,1 | ||
# state 3 | # state 3 | ||
3,2,2,0,0,0,0,0,0,0 | 3,2,2,0,0,0,0,0,0,0 | ||
3,c1,c2,c3,c4,c5,c6,c7,c8,3 | 3,c1,c2,c3,c4,c5,c6,c7,c8,3 | ||
3,c1,3,c3,c4,c5,c6,c7,c8,3 | 3,c1,3,c3,c4,c5,c6,c7,c8,3 | ||
3,3,c2,c3,c4,c5,c6,c7,c8,3 | |||
# Death | # Death | ||
1,a1,a2,a3,a4,a5,a6,a7,a8,2 | 1,a1,a2,a3,a4,a5,a6,a7,a8,2 | ||
a,a1,a2,a3,a4,a5,a6,a7,a8,0 | a,a1,a2,a3,a4,a5,a6,a7,a8,0 | ||
@COLORS | @COLORS | ||
1 255 255 255 | 1 255 255 255 | ||
Revision as of 20:42, 18 March 2026
This page is for hotcrystal0's random tests.
| Harmonic | 2 | 3 | 5 | 7 | 11 | 13 | 17 | 19 | 23 | 29 | 31 | 37 | 41 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Error | Absolute (¢) | 0.0 | +0.3 | -0.5 | -0.3 | +0.5 | +0.6 | -0.8 | -0.4 | +0.7 | +0.6 | +0.9 | -0.5 | -0.8 |
| Relative (%) | 0.0 | +7.7 | -12.0 | -8.7 | +11.7 | +16.3 | -20.1 | -10.5 | +17.2 | +16.8 | +24.5 | -14.0 | -19.9 | |
| Steps
(reduced) |
311
(0) |
493
(182) |
722
(100) |
873
(251) |
1076
(143) |
1151
(218) |
1271
(27) |
1321
(77) |
1407
(163) |
1511
(267) |
1541
(297) |
1620
(65) |
1666
(111) | |
Ideas for comma/temperament names
- laurasma/laura
- erinsma/erin
- expeysma/expey
- alicisma/alicia
Ruletable for CGoL in Rotate4Reflect for when I need it:
@RULE B3_S23
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Two scrapped rules
@RULE unnamed_rule
This rule's "base rule" is B2c3-cknr4ei5y/S12a3-cj4t5ei6ci, though it is probably heavily modified from that rule.
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i = {0,1}
var j = {0,1}
var k = {0,1}
var l = {0,1}
var I = {0,1}
var J = {0,1}
var K = {0,1}
var L = {0,1}
var m = {0,2}
var n = {0,2}
var o = {0,2}
var p = {0,2}
var q = {1,2}
var r = {1,2}
var s = {1,2}
var t = {1,2}
var Q = {1,2}
var R = {1,2}
var S = {1,2}
var T = {1,2}
# Birth
0,2,1,0,0,0,0,0,1,2
0,2,2,0,0,0,0,0,2,2
0,0,1,0,1,0,0,0,0,1
0,q,r,s,0,0,0,0,0,1
0,q,r,0,0,0,s,0,0,1
0,q,r,0,0,0,0,s,0,1
0,q,r,0,0,0,0,0,s,1
0,q,0,r,0,s,0,0,0,1
0,1,0,0,1,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,2,2,0,0,0,0,0,0,1
0,1,2,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,2
0,1,0,0,0,2,0,0,0,2
0,0,1,0,0,0,2,0,0,1
0,q,0,0,2,0,0,0,0,2
0,2,0,0,q,0,0,0,0,1
0,0,2,0,2,0,0,0,0,2
0,1,0,2,0,1,0,1,0,2
0,2,1,0,1,2,1,2,1,2
# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
1,1,1,0,1,1,1,0,1,1
2,0,0,0,0,0,0,0,0,2
2,0,1,0,1,0,1,0,1,2
2,0,2,0,2,0,2,0,2,2
2,0,2,0,0,0,2,0,0,2
2,0,2,0,2,0,0,0,0,2
1,1,1,1,1,m,n,o,1,2
2,2,2,2,i,j,0,0,0,2
2,q,0,r,0,s,0,t,0,2
# Death
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0
@COLORS
1 255 255 255
2 255 0 255
@RULE hc0_B2k3aeinq5ac6nS1c2-c3-en4i6test
The rule this is based off of is B2k3aeinq5ac6n/S1c2-c3-en4i6.
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var c = {0,2}
var d = {0,1}
# Birth
# 0,1,2,0,0,0,0,0,2,2
0,1,0,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,b1,b2,0,b3,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,b1,b2,0,0,0,0,0,b3,1
0,b1,0,b2,0,b3,0,0,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,0,1,0,1
0,1,1,1,0,1,1,1,0,2
0,b1,b2,0,b3,0,0,0,b4,2
0,0,2,0,2,0,0,0,0,2
0,2,0,0,0,2,0,0,0,1
0,2,0,0,2,0,0,0,0,1
0,2,2,0,0,0,0,0,2,2
0,2,2,2,0,0,0,0,0,1
0,b1,b2,b3,0,0,0,0,0,2
0,2,2,1,2,2,0,0,0,1
0,0,2,0,0,0,1,0,0,1
0,2,0,0,1,0,0,0,0,2
0,1,0,0,2,0,0,0,0,1
# Survival
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,b1,b2,b3,0,0,0,0,0,1
1,b1,b2,0,0,b3,0,0,0,1
1,b1,b2,0,0,0,b3,0,0,1
1,b1,1,0,0,0,0,b3,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,0,1,1,0,1
1,1,1,1,1,0,1,0,1,1
1,1,1,1,0,1,1,1,0,1
1,1,1,0,1,1,1,0,1,1
2,0,0,0,0,0,0,0,0,2
2,0,b1,0,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
1,2,0,2,0,2,0,2,0,1
1,2,0,0,1,0,1,0,0,2
# Death
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 0 255 255
WIP rule
x = 27, y = 5, rule = hc0_photons
22.BA2$A5.D6.3D$B4.3D5.D2.D9.A$12.D2.2D9.B!
@RULE hc0_photons
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# photon
0,1,b1,b2,b3,d4,b5,b6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# block
1,1,1,1,0,0,0,0,0,1
# state 3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 255 0
3 0 255 255
4 255 0 255
